![City Creator [Unity]](https://img.itch.zone/aW1nLzE3MDQ4NDE3LnBuZw==/original/Add5P1.png)
City Creator [Unity]
This generator allows you to generate a city on a square plane. Each road and building is uniquely created based on the surrounding layouts, ensuring that no city is ever the same!
Design a unique cityscape tailored to your liking with the following settings
- Map size: int 5~200 (recommended 50~100)
- Seed: any int value
- Road Density: number of roads branching from center
- Branch Probability: 0~10
- Road Curve: lower value for straight roads
- Minimum Height: minimum building height, it cannot go above max height
- Maximum Height: maximum building height
- Road Animations: toggle for a quick animation during road generation
- Building Animations: toggle for build animations on buildings (trigger warning)
- Street Lamps: toggle to generate street lamps
- Props & Environment: toggle to generate various props and trees
Experimental Features
- Use Prefab Buildings: Replaces procedurally generated buildings with a set of pre-made structures. (Note: Building variety and designs are currently limited and WIP.)
- Rain: Enable rain

Press the Generate button to start or the Dice button to use randomized settings instead
Freelook controls (Enter by clicking on the Joystick button)
- Move with WASD
- Space to ascend
- LControl to descend
- LShift to increase move speed
Development History of CityForge
Prototype
Texture Update
Density Update + New Textures
Showcase Video [Prototype]
Feel free to check out my other projects!
Updated | 3 days ago |
Status | In development |
Platforms | HTML5 |
Author | Sean |
Genre | Simulation |
Made with | Unity |
Tags | 3D, city, City Builder, Indie, Low-poly, procgen, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- City Generator: Environment UpdateJul 16, 2024
- City Generator: Building ImprovementsJun 29, 2024
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