A short boss fight created to explore concepts like procedural animation and basic combat mechanics.

This is an early project in my game development journey, so the gameplay may feel clunky and unresponsive or even frustrating at times.

Watch the gameplay video here for a better experience.

Controls

  • Move: WASD
  • Sprint: LShift
  • Attack: Left Click
  • Dash: Right Click
  • Skills & Abilities: Q, E, R
    • Q: Create a clone at your current location and teleport back to it after a delay.
    • E: Deploy a shield to block projectiles.
    • R: Heal over time
  • Switch Weapons: 1, 2, 3
    • (1) Stick: Damage scales with the number of coins, earned by eliminating enemies.
    • (2) Axe: High damage, low attack range
    • (3) Sword: Lower damage, higher attack range


Explore my other projects here!

YouTube | Devpost

City Generator

Tennis Game

StatusPrototype
PlatformsHTML5
AuthorSean
GenreFighting
Made withUnity

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